Vec2 res = vec2(1.0, resolution.x/resolution.y) ![]() Gl_Position = gm_Matrices * vec4(in_Position, 1.0) Shd_mosaic.vsh: attribute vec3 in_Position ![]() ![]() So I am very new to shaders, and I am working with a free shader from the GMS2 marketplace> Anyways, I have run into an issue with this shader that I guess I am just too new at shaders to be knowledgeable about this.
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